October 10, 2025 Game Acquisition

Selling Your Casual Game? Organize This Due Diligence Folder and Breathe Easy

Selling Your Casual Game - Due Diligence

Time to sell your game? How to prep for the sale

You built a good game.

But you don't want to be its business manager. That's not your wheelhouse or where your passion is.

You thrive on creation not game operations.

Fair.

If you want a clean sale and a fast "YES", hand buyers a tight, honest package they can verify in days, not weeks.

The Due Diligence Package (what to compile now before you post your "For Sale" sign)

1. Ownership & IP. Who owns what. Chain-of-title for code, art, audio. Contributor/contractor assignments. Trademarks/app name/logo status.
2. Source & Builds. Full repo, engine/version, reproducible build steps, platform builds (iOS/Android). Any scripts, tools, and configs that make it compile first try.
3. Assets. Original files for art/audio (PSD/AI/Blender, etc.). License receipts for third-party stuff. No mystery fonts.
4. Stores & Distribution. Current listings, screenshots, release notes, ratings. Transfer readiness for Apple/Google. Temporary console access for verification.
5. Monetization. Ad/IAP setup: placements map, catalogs, price tiers, subscriptions. Mediation/networks list.
6. Analytics & Backend. SDKs used, dashboards access, key events schema. Crash reporting.
7. Metrics Snapshot. Last 90–180 days: D1/D7/D30, ARPDAU, LTV by geo/platform, CPI/ROAS if you ran UA, crash rate. One sheet. No fluff.
8. Financial Proof. Store payout reports, ad revenue statements, UA invoices. Simple, consistent periods.
9. Marketing & Community. Icons/logos (vector), store creatives, top-performing ads, site/domain, social handles, email list ownership status.
10. Legal & Compliance. Privacy policy, data collection summary, age ratings, open-source notices, third-party licenses.
11. Ops & Vendors. Services you pay for (analytics, attribution, CDN, etc.), renewal dates, contacts.
12. Transfer Plan. Who does what, when. Handoff checklist, sandbox creds, limited post-close support window.

Tennex focuses on acquiring casual and hybrid-casual games that founders are finished managing. We handle the business. You move on to the next build. DM me with "Tennex—Game Exit" and a short metrics snapshot, and we'll take it from there.


You built the game; you shouldn't have to babysit it. Tennex buys and operates casual/hybrid-casual titles that founders are ready to sunset—fair terms, fast close, clean handoff (or a hands-off ops partnership). We'll run the business; you build the next one.

Contact Us To Talk About Selling Your Game